Reinventing the Web in Virtual Reality with Josh Carpenter and Vladimir Vukicevic
by Jen Simmons on
Virtual reality technology is starting to take off. VR hardware has been steadily improving. VR films are getting a lot of attention. VR games are leveling up. But so far, virtual reality systems are closed platforms, each working with the equipment and software of one company. What could a cross-platform web of Virtual Reality look like? What might web designers do with a fully-immersive web experience? There's a team at Mozilla working on WebVR. Jen Simmons talks to Josh Carpenter and Vladimir Vukicevic to find out what they are doing.
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By the way, for the web designers listening — you have no idea how much fun you're about to have designing web worlds that are actually fully 3D with a genuine sense of scale and placement. It's unbelievable. It's like web designer's architecture. It's the most fun you're ever going to have.
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- mozvr.com
- github.com/mozvr
- Download VR-enabled Firefox Nightly and Add-On (plus configuration instructions)
- Post: WebVR in Nightly (how to get it, install it, and what our platform roadmap is)
- Tutorial: Quick VR Prototypes
- Presentation from October on the design and tech of web VR
- eleVR
- "Video Feature: Signs That Virtual Reality Is on the Verge of Taking Off" by Molly Wood, New York Times
- Sundance Channel short on VR Films at Sundance 2015
- "How virtual reality ate the Sundance Film Festival", The Verge
- "Project Syria: An Immersive Journalism Experience", a video on YouTube
- Oculus Connect — developer conference, with videos from last year's conference
- Oculus Development Kit (DK2)
- Magic Leap
- Microsoft HaloLens
- "Google's Cardboard turns your Android device into a VR headset", The Verge
- Cardboard on Google Developers
- Current state of WebGL support, on Can I Use
- The Web Ahead Episode 52: eBooks with NellieMcKesson, where we talk about using CSS to style printed pages
A screenshot from the Google Cardboard app.