WebGL

WebGL

Reinventing the Web in Virtual Reality with Josh Carpenter and Vladimir Vukicevic

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Virtual reality technology is starting to take off. VR hardware has been steadily improving. VR films are getting a lot of attention. VR games are leveling up. But so far, virtual reality systems are closed platforms, each working with the equipment and software of one company. What could a cross-platform web of Virtual Reality look like? What might web designers do with a fully-immersive web experience? There's a team at Mozilla working on WebVR. Jen Simmons talks to Josh Carpenter and Vladimir Vukicevic to find out what they are doing.

This episode of The Web Ahead is sponsored by Dreamhost. Use coupon code TheWebAhead395 to get hosting plus free domain registration for $3.95/month.

By the way, for the web designers listening — you have no idea how much fun you're about to have designing web worlds that are actually fully 3D with a genuine sense of scale and placement. It's unbelievable. It's like web designer's architecture. It's the most fun you're ever going to have.

List of Contents: 
  • The magic of virtuality
  • What might it mean to surf wikipedia.com as a virtual reality space?
  • How in the world might a fully immersive web work?
  • The differences between virtual reality, augmented reality, and mixed reality
  • How the web could be a broadcasting platform for VR films
  • The current state of VR hardware
  • Experiments at Mozilla
  • Progress on a web standard for WebVR
  • Duration: 
    4 014
    Image caption: 

    A screenshot from the Google Cardboard app.

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